Mechanics!? What!?

One of the first major game systems that have been discussed by the current development staff (read: me and my co-owner) is what basic game mechanics the game will implement. First we had to decide if we wanted to completely engineer the mechanics from scratch, or if we wanted to adapt an already existing game system for our needs. Since we’re such a small team and this is a hobby project in our spare time, we decided to save ourselves some headaches and start with an existing RPG’s game mechanics and slowly refine them to better suit our theme and make the adjustments necessary to make a pen-and-paper roleplaying game work in a roll-playing MUD.

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